Filed under: Uncategorized — Site Admin @ 11:52 am
Thought you may be interested in a WildWest cup that is being setup.
A few old school players have already shown an interest.
It may be the case that you would enjoy playing with some old friends again,
if that is the case, please visit our new forums, specifically this thread:
http://forums.the-wildwest.com/showthread.php?t=449
This thread evolves the idea of the cup (all in good fun, nothing too serious !)
and this thread to show your interest:
http://forums.the-wildwest.com/showthread.php?t=452
You will need the latest version of WildWest (which is 1.6 beta),
note: you do not need any previous versions, simply a clean install of Wolf 1.41
and the WW 1.6beta.
See our download section on our web-site:
http://www.the-wildwest.co.uk
Also visit the above site to read about the new stuff that is in 1.6!!!!
Thanks for your time,
and hope to see you on the plains !!!
Hewster
Comments Off
Filed under: Uncategorized — Site Admin @ 3:44 pm
Ignacio has put together a terrific little movie showing some great WildWest 1.6 action!
Right click this link and save the file locally for best performance!
Filed under: Uncategorized — Site Admin @ 1:18 pm
ResurrectionWolf Wild West Night - September 4th from 1800 GMT/1400 EDT/1300 CDT
NEW PLAYER NIGHT Sunday September 11, 2005 1800 GMT/1400 EDT/1300 CDT
Version 1.6 will be used for both (I think)
The Windows installer can be found here:
http://www.the-wildwest.com/files/beta/TheWildWest1_1613.exe
(MAKE SURE IT FINDS THE RIGHT INSTALL DIRECTORY FOR RtCW!)
The Linux/MAC Zip file can be found here:
http://www.the-wildwest.com/files/beta/TheWildWest_11613_Linux_mac.zip
Version 1.5 can be found here (NOT REQUIRED FOR THE 1.6 INSTALL)
http://www.the-wildwest.com/files/windows/TheWildWest1_5.exe
Filed under: Uncategorized — Site Admin @ 9:02 pm
We wanted to thank everyone for their continued contributions to the new forum. In the last week, Sunday to Sunday, we’ve had a whopping 373 posts. And almost half of them were even on topic!
So, thanks for making the new forum a success.:mrgreen:
Filed under: Uncategorized — Site Admin @ 12:00 pm
Those WildWest fanatics lucky enough to be online before 4pm GMT today got a rare treat. There was a huge match that took place in Japan with a around thirty players on for several games.
8/28 sun 22:00-
WILD BOI-N FESTA!
+のサーバーの負荷テストを兼ねて、突発的に無印のお祭りをします。
ご無沙汰だったワイルドウエストでいかが!!!
概要;
2005年8月28日 日曜日
22:00~23:30くらい。
@PLUS鯖
↓のワイルドウエストというMODをDLし、入れて来てください。
http://the-wildwest.co.uk/
TSは223のところ予定。
鯖直行で構いませんが、何かあったら、#clan_+までおいでください。
DL面倒だったら、IRCで誰かに渡してもらうのもいいかも。
Flier design : Piro

Filed under: Uncategorized — Site Admin @ 6:06 pm
Well, the rumors are true! John Carmack followed through on his big QuakeCon 2005 anouncement and the source code for Quake III has been released. The file is around five and a have megs and will soon be at any website near you and is available for a limited time (till we feel like deleting it) here (quake3-1.32b-source.zip)
It will be an interesting time as all the mods that are still around like World of PADman and Tremulous decide how to handle this news! And what does that mean for us? After all WildWest is a mod of RtCW which is in turn a mod of Quake III… Time for some deep thoughts…
Filed under: Uncategorized — Site Admin @ 8:24 am
We’ve just upgraded the forum software to the latest release of VBulletin
There are no new major features in this version just some bug fixes. The only worry is that this was our first forum software upgrade and we didn’t want to overwrite any of the modifications made to the forum styles. The upgrade seems to have gone flawlessly. So let us know if you see anything out of whack. We’ve not noticed anything; all is good so far.
We will probably upgrade to VBulletin 3.5 after the next release candidate or two. It has some neat new features and we may as well be on the forefront of the update wave.
I’ve also been planning an update to the Word Press software. I’ve got all the pieces lined up; so I hope to put in in place this week.
On the development side, we’ve also gotten some more behind-the-scenes work done. Since we upgraded to a full blown professional hosting account earlier in the year, the new server has allowed us to put in place our own CVS server. What is CVS? It is a source code control system, I think it stands for Concurrent Version Control, but that’s an assumption. Basically it allows a bunch of people to make changes to the same file at once and keep the result in on a master server. So it should make life easier with everyone making changes to all the files. In fact, since when setting this up, the original RtCW source, WildWest 1.5 and WildWest 1.6 source codes were all included we can do visual comparisons between all three. That’s how we were able to determine exactly what was up with the volley rifle code everyone has been asking about. So, we’re already reaping benefits.
More Later,
Q
Filed under: Uncategorized — Site Admin @ 10:51 pm
I thought you might get a kick out of the Beta 1.6 download stats from FileFront.
So far there have been 283 downloads of the EXE, 125 downloads of the Zip and 408 downloads of Iggy’s trailer.
Not to shabby for a beta….:smile:
Filed under: Uncategorized — Site Admin @ 6:54 am
I’ve done a detailed analysis of the code and found a difference in the volley between 1.5 and 1.6. I have a long three paragraph post written up all of the differences but none of them amount to much compared to this final one I’d found. Basically the Volley rifle now works like the rest of the guns only fired 7 at once. We got rid of the special volley code and unified it with the regular gun fire code.
Each one of the bullets in the volley rifle is much weaker than a bullet from one of the other guns, as true in real life, and each bullet, of course, has a chance to miss. So, in both versions, you can fire the rifle and have 3 bullets hit and four miss.
However, the volley bullet code in 1.5 had one special difference that was overlooked. It turns out that if you are hit by a normal bullet it will cause a small amount of damage no matter what, 5 hit points. In 1.5 the volley rifle code allowed some bullets to hit you and cause no damage at all. That didn’t always happen, but it could. This in fact seems somewhat un-realistic. If you are shot by a volley rifle, and all 7 bullets hit, in 1.5, it is possible that no damage be caused at all. In fact I think we’ve all see that happen. I know I’ve unloaded a rifle in peoples backs before and they kept on running when by all rights, they should have been dead. That doesn’t happen in 1.6.
I don’t think we’ll keep the min bullet damage at 5 points. With all bullets hitting, that means the minimum damage from a well aimed volley rifle hit is 35 points (Now remember that at any distance that would require incredible aiming skill and all 7 bullets would have to hit.) I don’t think we should lower it to 0. That sounds unrealistic. 2 would probably be a good number, IMHO. We were supposed to talk about it in Sunday’s meeting but I was traveling and couldn’t attend. I haven’t caught up with the rest of the gang to see what I missed.
More Later!
Queeg
Filed under: Uncategorized — hewster @ 7:39 am
Hi Western Fans,
This is a quick update to let you know that we have released
a 1.6 public beta (version 1.613)
Check out FileFront forums for the download:
http://forums.filefront.com//showthread.php?t=196196
NOTE: Windows users please use the .exe installer, it will
save you some grief
We are expecting 1 more public beta release, then the final
should be ready
There is also a small trailer showing a couple of the new maps,
with a great moody sound track:
http://www.the-wildwest.com/videos/ww1.6_trailer1.avi
(Right click and save as if you don’t have >2Mb connection)
You will need the divX codec, available here:
http://www.divx.com/divx/play/
Hewster
Filed under: Uncategorized — Site Admin @ 12:08 pm
Just a quick update to the site. You may or may not have noticed some
of the SPAM that has been hitting this site. We haven’t even published
it and the pages have been getting spammed. I’ve implemented a new spam
blocking technique (1 of several more coming soon) that will prevent
several of the most common spammers from hitting our site. As a result
I am now able to turn off the comment approval feature. So, comments
should start coming up immediately.
Queeg
Filed under: Uncategorized — Site Admin @ 9:47 am
Howdy!:mrgreen:
I thought you all might get a kick out of a page I put up for my
own amusement.
If you thought the WildWest Trivia pages was old fashioned, wait till
you check out this.
Filed under: Uncategorized — Site Admin @ 10:25 pm
If you are here because you saw the post on GamingFourms.com, Welcome!
This site is VERY much under construction and will not always be available, however please feel free to browse around and tell us what you like and don’t like!
Filed under: Uncategorized — Site Admin @ 10:15 pm
World Year of Physics 2005 - Einstein@Home
Check it out, the people who have done Seti@Home (that allows your computer, through the screensaver, to help find radio signals from space) have now expanded what they do.
This site allows you to search for gravity waves in space - something we know must be there but haven’t yet found. OR you could even solve Bio Medical questions on your computer when the screen saver is up.
Click here to see all of the possible projects: http://boinc.berkeley.edu/
Filed under: Uncategorized — Site Admin @ 3:36 pm
The news submissions should now be checked once every 7-8 minutes or 8
times an hour…
Filed under: Uncategorized — Site Admin @ 3:28 pm
This press release was done via email without ANY intervetion. That
means that the website itself is checking the mail.
And this edit is sent only in plain text form not HTML mail form.
Filed under: Uncategorized — Site Admin @ 12:28 am
To get around the errors reported by WinXP under the old install package, I’ve created a new version with a different program.
It is available for download HERE.
Filed under: Uncategorized — Site Admin @ 9:01 pm
Took the standard generic news page and gave it a style that will more closely match what we have right now for the website.
I’ve got it basicly to the point I’ll leave it.
The feel is OK and is close enough to what we are leaning towards for the new website that it will fit in I think.
I’ve done some research into style sheets and all this is done with a style sheet. Change one line and the whole thing has a new look and feel. So we could have one in the style of the old website and the content would all work just fine.
I’ve got an email account setup for webmail submissions and I have sent one in but it has not appeared. I need to figure out why.
Put in a good 6 hours on it tonight. That’s enough for now.
Filed under: Uncategorized — Site Admin @ 9:22 am
Filed under: Uncategorized — Site Admin @ 10:32 pm
Started work on new launcher program
Downloaded new website for access to Rose’s new images.
Staff meeting 1.5 hours
Researched blog software for news page
Chose and implemented one that would meet our needs.
You see the results here…